static void Main(string[] args) { settings.AntialiasingLevel = 8; MainWindow = new RenderWindow(new VideoMode(WidthWindow, HeightWindow), "Story of one Cube", Styles.None, settings); MainWindow.SetVerticalSyncEnabled(true); MainWindow.Closed += MainWindow_Closed; MainWindow.KeyPressed += MainWindow_KeyPressed; MainWindow.KeyReleased += MainWindow_KeyReleased; MainWindow.MouseMoved += MainWindow_MouseMoved; MainWindow.MouseButtonPressed += MainWindow_MouseButtonPressed; MainWindow.SetVerticalSyncEnabled(true); CharacterMovesAnimation.Init(); DeadScreen.Init(MainWindow); WinScreen.Init(MainWindow); MainMenu.Init(MainWindow); Background.Init(MainWindow); Sounds.Init(); Musics.Init(); Inventory.Init(); Interface.Init(); LevelChoosePage.Init(MainWindow); levelNow = new Level1(); Background.Set(0); musicNow = Musics.MainMenu; musicNow.Play(); while (MainWindow.IsOpen) { MainWindow.Clear(); Background.Draw(MainWindow); if (Background.IsLoaded) { if (windowModeNow == WindowMode.Menu) { MainMenu.DrawAndUpdate(MainWindow); } if (windowModeNow == WindowMode.LevelsChoose) { LevelChoosePage.DrawAndUpdate(MainWindow); } if (windowModeNow == WindowMode.Game) { levelNow.Update(MainWindow); levelNow.Draw(MainWindow); } if (windowModeNow == WindowMode.Dead) { levelNow.Draw(MainWindow); DeadScreen.DrawAndUpdate(MainWindow); } if (windowModeNow == WindowMode.Pause) { levelNow.Draw(MainWindow); DeadScreen.DrawAndUpdate(MainWindow); } if (windowModeNow == WindowMode.Win) { levelNow.Draw(MainWindow); WinScreen.DrawAndUpdate(MainWindow); } MainWindow.DispatchEvents(); } MainWindow.Display(); } }