private void ShowWinScreen()
        {
            var score = 3;
            var coeff = _levelTime / _levelData.TimeLimit;

            if (coeff > 0.3f && coeff < 0.5f) // TODO: paste here logic of score calculation
            {
                score = 2;
            }
            else if (coeff <= 0.3f)
            {
                score = 1;
            }

            _gameManager.SaveLevelScore(_currentLevel, score);
            _winScreen.Activate((float)_levelTime, _gameManager.GetLevelBestTime(_currentLevel), score);
        }