private IEnumerator WinScreenAndMenu(PlayerManager.Team winningTeam) { WinScreen screen = Instantiate(winScreenPrefab, Vector3.zero, Quaternion.identity); screen.DisplayWinner(winningTeam); AkSoundEngine.SetSwitch("Music_Switch", "Combat_End", GameObject.Find("Round")); yield return(new WaitForSeconds(winScreenDisplayTime)); LoadingScreen.Instance.LoadScene(menuSceneIndex); }