/// <summary> /// Returns the direction that the character is looking. /// </summary> /// <param name="characterLookDirection">Is the character look direction being retrieved?</param> /// <returns>The direction that the character is looking.</returns> public Vector3 LookDirection(bool characterLookDirection) { if (m_Transitioner != null && m_Transitioner.IsTransitioning) { return(m_Transitioner.LookDirection(characterLookDirection)); } return(m_ViewType.LookDirection(characterLookDirection)); }