/// <summary> /// Returns the position of the look source. /// </summary> /// <returns>The position of the look source.</returns> public Vector3 LookPosition() { if (m_Transitioner != null && m_Transitioner.IsTransitioning) { return(m_Transitioner.LookPosition()); } return(m_ViewType.LookPosition()); }
/// <summary> /// Returns the position of the look source. /// </summary> /// <param name="characterLookPosition">Is the character look position being retrieved?</param> /// <returns>The position of the look source.</returns> public Vector3 LookPosition(bool characterLookPosition) { if (m_Transitioner != null && m_Transitioner.IsTransitioning) { return(m_Transitioner.LookPosition(characterLookPosition)); } return(m_ViewType.LookPosition(characterLookPosition)); }