ToVector3() public method

public ToVector3 ( ) : Vector3
return Vector3
        protected void UpdatePosOnlySnapOn(object sender)
        {
            // update positions
            var endTransf   = this.endHandles.Select(x => (x.Transform as MatrixTransform3D)).ToArray();
            var endMatrices = endTransf.Select(x => x.Value).ToArray();
            var pos_NEW     = endMatrices.Select(x => x.ToMatrix().TranslationVector).ToArray();

            int n = pos_NEW.Count();
            int i;

            for (i = 0; i < n; i++)
            {
                Vector3  diff  = pos_NEW[i] - this.pos_current[i];
                Vector3D diffA = AdjustForSnap(diff.ToVector3D());
                this.pos[i] = this.pos_current[i] + diffA.ToVector3();
            }

            // update sender
            // ENDPOINT handles
            for (i = 0; i < n; i++)
            {
                if (sender == this.endHandles[i])
                {
                    var T = Matrix3DExtensions.Translate3D(pos[i].ToVector3D());

                    this.endHandles[i].Transform = new MatrixTransform3D(T);
                    var child = (HelixToolkit.SharpDX.Wpf.GeometryModel3D) this.Children[this.endH_indInChildren[i]];
                    if (child != null)
                    {
                        child.Transform = new MatrixTransform3D(T);
                    }
                }
            }
        }
Esempio n. 2
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    public List <HitInfo> IntersectTriangle(Triangle triangle)
    {
        List <HitInfo> res = new List <HitInfo>();

        for (int i = 0; i < vertices.Count; i++)
        {
            LineSegment2D l1 = new LineSegment2D(V2(vertices[i]), V2(vertices[(i + 1) % vertices.Count]));

            for (int j = 0; j < 3; j++)
            {
                LineSegment2D l2 = new LineSegment2D(V2(triangle.Vertex(j)), V2(triangle.Vertex((j + 1) % 3)));
                Vector2D      point;
                if (l1.LineIntersect(l2, out point))
                {
                    double distance      = (point - V2(vertices[i])).magnitude;
                    double segmentLength = l1.Length();
                    //if (l1.DoLinesIntersect(l2)){
                    double   normalizedDistance = distance / segmentLength;
                    Vector3D point3D            = Vector3D.Lerp(new Vector3D(vertices[i]), new Vector3D(vertices[(i + 1) % vertices.Count]), normalizedDistance);
                    res.Add(new HitInfo(i, j, point3D.ToVector3()));
                }

                /*Vector2 intersectionPoint;
                 * if (LineLineIntersection(from,to, tFrom, tTo,out intersectionPoint)){
                 *      float normalizedDistance = Vector3.Dot(to-from, tTo-tFrom);
                 *      Vector3 point3D = Vector3.Lerp (vertices[i], vertices[(i+1)%vertices.Count], normalizedDistance);
                 *      res.Add(new HitInfo(i,j,point3D));
                 * }*/
            }
        }
        return(res);
    }
 /// <summary>
 /// Un-project a point from the screen (2D) to a point on plane (3D)
 /// </summary>
 /// <param name="viewport">
 /// The viewport.
 /// </param>
 /// <param name="p">
 /// The 2D point.
 /// </param>
 /// <param name="position">
 /// plane position
 /// </param>
 /// <param name="normal">
 /// plane normal
 /// </param>
 /// <returns>
 /// A 3D point.
 /// </returns>
 public static Point3D?UnProjectOnPlane(this Viewport3DX viewport, Point p, Point3D position, Vector3D normal)
 {
     if (viewport.UnProjectOnPlane(p.ToVector2(), position.ToVector3(), normal.ToVector3(), out var intersection))
     {
         return(intersection.ToPoint3D());
     }
     else
     {
         return(null);
     }
 }
Esempio n. 4
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        public override Task <Tuple <bool, double> > CheckPanelIntersectionAsync(bool targetLinkState, Vector3D linkDirection)
        {
            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    if (Points.Count > 0)
                    {
                        var zDir       = GetPanelFaceDirectionForLinkImpact(linkDirection);
                        var retPanel   = ptPanel.Value;
                        var panelMin   = retPanel.Location.ToVector3();
                        var panelMax   = panelMin + new Vector3((float)retPanel.SizeX, (float)retPanel.SizeY, (float)retPanel.SizeZ);
                        var panel      = new Box3(panelMin, panelMax);
                        var tt         = TotalTransformation.Value;
                        var planePoint = panelMax;
                        var tasks      = new List <Task <Tuple <bool, double> > >();

                        foreach (var p in Points)
                        {
                            var point = p;

                            tasks.Add(Task.Run(() =>
                            {
                                var pp  = tt.Transform(point);
                                var ray = new Ray3D(pp.ToVector3(), linkDirection.ToVector3());

                                if (ray.PlaneIntersection(planePoint, zDir.ToVector3(), out Vector3 intersect) &&
                                    panel.Intersects(new Sphere3(intersect, 0.001f)))
                                {
                                    var pi             = intersect.ToPoint3D();
                                    var intersectValue = Vector3D.DotProduct(pi - pp, linkDirection);
                                    return(new Tuple <bool, double>(true, intersectValue));
                                }
                                else
                                {
                                    return(new Tuple <bool, double>(false, 0.0));
                                }
                            }));
                        }

                        return(Task.WhenAll(tasks).ContinueWith((t) => t.Result.FirstOrDefault(r => r.Item1) ?? new Tuple <bool, double>(false, 0.0)));
                    }
                    else
                    {
                        throw new ArgumentOutOfRangeException("The number of points of collider must be greater than 0!");
                    }
                }
            }

            return(Task.FromResult(new Tuple <bool, double>(false, 0.0)));
        }
Esempio n. 5
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        public void ToVector3()
        {
            double x = 23.4;
            double y = -11.0;
            double z = 0.0;

            double[] elementsD = new[] { x, y, z };
            float[]  elementsF = new[] { (float)x, (float)y, (float)z };
            Vector3D vectorD   = new Vector3D(elementsD);
            Vector3  vectorF   = vectorD.ToVector3();

            Assert.AreEqual(new Vector3(elementsF), vectorF);
        }
Esempio n. 6
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        public SharpDX.Vector3 GetDirection(DateTime currentTime, double latitude, double longitude)
        {
            Vector3D position = WGS84.ToWorld(latitude, longitude);

            Vector3 up    = Vector3.Normalize(position.ToVector3());
            Vector3 left  = Vector3.Normalize(Vector3.Cross(up, Vector3.UnitZ)); // up x world_up
            Vector3 north = Vector3.Normalize(Vector3.Cross(left, up));

            double azimuth, altitude;

            GetAziumuthAltitude(currentTime, latitude, longitude, out azimuth, out altitude);

            Matrix azimuthRot  = Matrix.RotationAxis(up, (float)azimuth);
            Matrix altitudeRot = Matrix.RotationAxis(left, (float)altitude);
            Matrix rot         = azimuthRot * altitudeRot;

            var sunDir = Vector3.Transform(north, rot);

            return(new Vector3(sunDir.X, sunDir.Y, sunDir.Z));
        }
Esempio n. 7
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        public override Tuple <bool, double> CheckPanelIntersection(bool targetLinkState, Vector3D linkDirection)
        {
            bool   result         = false;
            double intersectValue = 0.0;
            var    zDir           = new Vector3D(0.0, 0.0, 1.0);

            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    var retPanel   = ptPanel.Value;
                    var panelMin   = retPanel.Location.ToVector3();
                    var panelMax   = panelMin + new Vector3((float)retPanel.SizeX, (float)retPanel.SizeY, (float)retPanel.SizeZ);
                    var panel      = new Box3(panelMin, panelMax);
                    var tt         = TotalTransformation.Value;
                    var planePoint = panelMax;

                    foreach (var p in Points)
                    {
                        var pp  = tt.Transform(p);
                        var ray = new Ray3D(pp.ToVector3(), linkDirection.ToVector3());

                        if (ray.PlaneIntersection(planePoint, zDir.ToVector3(), out Vector3 intersect) &&
                            panel.Intersects(new Sphere3(intersect, 0.001f)))
                        {
                            var pi = intersect.ToPoint3D();
                            result         = true;
                            intersectValue = Vector3D.DotProduct(pi - pp, linkDirection);
                            break;
                        }
                    }
                }
            }

            return(new Tuple <bool, double>(result, intersectValue));
        }
 /// <summary>
 /// Un-project a point from the screen (2D) to a point on plane (3D)
 /// </summary>
 /// <param name="viewport">
 /// The viewport.
 /// </param>
 /// <param name="p">
 /// The 2D point.
 /// </param>
 /// <param name="position">
 /// plane position
 /// </param>
 /// <param name="normal">
 /// plane normal
 /// </param>
 /// <returns>
 /// A 3D point.
 /// </returns>
 public static Point3D?UnProjectOnPlane(this Viewport3DX viewport, Point p, Point3D position, Vector3D normal)
 {
     return(UnProjectOnPlane(viewport, p.ToVector2(), position.ToVector3(), normal.ToVector3())?.ToPoint3D());
 }