Esempio n. 1
0
        public override void DoWork()
        {
            ProfilerShort.Begin("MyPrecalcJobMerge.DoWork");
            try
            {
                if (m_isCancelled)
                {
                    return;
                }

                double largestDistance = double.MinValue;

                m_metadata.Cell      = m_args.Cell;
                m_metadata.LocalAabb = BoundingBox.CreateInvalid();

                m_metadata.PositionOffset = Vector3D.MaxValue;
                foreach (var metadata in m_args.LodMeshMetadata)
                {
                    m_metadata.LocalAabb.Include(metadata.LocalAabb);

                    // Find the smallest offset
                    m_metadata.PositionOffset = Vector3D.Min(m_metadata.PositionOffset, metadata.PositionOffset);
                }

                if (m_isCancelled)
                {
                    return;
                }

                var inputBatches     = m_args.InBatches;
                int totalVertexCount = 0;

                foreach (MyClipmapCellBatch inputBatch in inputBatches)
                {
                    totalVertexCount += inputBatch.Vertices.Length;
                }
                int  currentMesh   = 0;
                int  currentBatch  = 0;
                uint currentVertex = 0;

                if (m_isCancelled)
                {
                    return;
                }

                for (int meshIndex = currentMesh; meshIndex < m_args.LodMeshMetadata.Count; ++meshIndex, ++currentMesh)
                {
                    var meshScale      = m_args.LodMeshMetadata[meshIndex].PositionScale;
                    var meshOffset     = m_args.LodMeshMetadata[meshIndex].PositionOffset;
                    var relativeOffset = meshOffset - m_metadata.PositionOffset;
                    for (int batchIndex = 0; batchIndex < m_args.LodMeshMetadata[meshIndex].BatchCount; ++batchIndex, ++currentBatch)
                    {
                        int material0 = inputBatches[currentBatch].Material0, material1 = inputBatches[currentBatch].Material1, material2 = inputBatches[currentBatch].Material2;
                        int batchMaterial = MyMaterialHelper.GetMaterialIndex(material0, material1, material2);

                        MyMaterialHelper materialHelper = null;
                        if (!m_materialHelperMappings.TryGetValue(batchMaterial, out materialHelper))
                        {
                            materialHelper = MyMaterialHelper.Allocate();
                            materialHelper.Init(material0, material1, material2);
                            m_materialHelperMappings.Add(batchMaterial, materialHelper);
                        }

                        var  inputVertices = inputBatches[currentBatch].Vertices;
                        uint vertexOffset  = (uint)materialHelper.GetCurrentVertexIndex();
                        for (int vertexIndex = 0; vertexIndex < inputVertices.Length; ++vertexIndex, ++currentVertex)
                        {
                            Vector3D position      = inputVertices[vertexIndex].Position;
                            Vector3D positionMorph = inputVertices[vertexIndex].PositionMorph;

                            position      *= meshScale;
                            position      += relativeOffset;
                            positionMorph *= meshScale;
                            positionMorph += relativeOffset;

                            double newDistance = Math.Max(position.AbsMax(), positionMorph.AbsMax());
                            largestDistance = Math.Max(largestDistance, newDistance);

                            materialHelper.AddVertex(ref inputVertices[vertexIndex], ref position, ref positionMorph);
                        }

                        var inputBatchIndices = inputBatches[currentBatch].Indices;
                        for (int indexIndex = 0; indexIndex < inputBatchIndices.Length; ++indexIndex)
                        {
                            materialHelper.AddIndex(inputBatchIndices[indexIndex] + vertexOffset);
                        }
                    }

                    if (m_isCancelled)
                    {
                        m_outBatches.SetSize(0);
                        return;
                    }
                }

                foreach (var materialHelper in m_materialHelperMappings.Values)
                {
                    m_outBatches.Add(MyMaterialHelper.CreateBatch(materialHelper, largestDistance));
                    materialHelper.Release();
                }
                m_materialHelperMappings.Clear();

                m_metadata.PositionScale = Vector3.One * (float)largestDistance;
                m_metadata.BatchCount    = m_outBatches.Count;
            }
            finally
            {
                foreach (var materialHelper in m_materialHelperMappings.Values)
                {
                    materialHelper.Release();
                }

                m_materialHelperMappings.Clear();

                ProfilerShort.End();
            }
        }
Esempio n. 2
0
        public override void UpdateBeforeSimulation100()
        {
            if (DockCore.instance?.TextAPI == null)
            {
                return;
            }
            if (DockCore.instance.isDedicated)
            {
                return;
            }
            //not init
            if (connector == null || connector.MarkedForClose || connector.Closed)
            {
                return;
            }
            if (dirtyblock == null || dirtyblock.MarkedForClose || dirtyblock.Closed)
            {
                isdirty = false;
            }
            if (MyAPIGateway.Session?.Player?.Controller?.ControlledEntity == null)
            {
                return;
            }
            if (!alive)
            {
                return;
            }
            if (updating)
            {
                DockCore.OnDraw -= Draw;
                updating         = false;
            }
            if (MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity.GetTopMostParent() == connector.GetTopMostParent())
            {
                index = DockCore.instance.indexer.Add((connector));
            }
            if (!connector.IsWorking)
            {
                return;
            }
            //add to cache
            string   debug      = "";
            Vector3D Coordinate = connector.WorldMatrix.Translation / scale;

            if (Coordinate.AbsMax() >= Vector3I.MaxValue.AbsMax())
            {
                scale      = (Coordinate.AbsMax() * 2) / Vector3I.MaxValue.AbsMax();
                isdirty    = true;
                dirtyblock = connector;
                BlockCache.Clear();                 //BOOM
                //return;
            }
            debug += scale.ToString() + '\n';
            EntityCache Cache;

            BlockCache.TryGetValue(lastpos, out Cache);
            if (Cache != null)
            {
                Cache.Remove(connector);
            }

            lastpos = new Vector3I(Coordinate);
            EntityCache Search = new EntityCache();

            BlockCache.TryGetValue(lastpos, out Cache);
            if (Cache != null)
            {
                Search.Copy(Cache);
                Cache.Add(connector);
            }
            else
            {
                Cache = new EntityCache();
                Cache.Add(connector);
                BlockCache.Add(lastpos, Cache);
            }
            IMyFunctionalBlock Closest;

            if (TryGetClosestMergeblock(connector, ref Search, out Closest))
            {
                debug += Closest.EntityId.ToString() + '\n';
                if (MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity.GetTopMostParent() == connector.GetTopMostParent())
                {
                    DockCore.instance.CanDraw = true;
                    if (DockCore.instance.idx % DockCore.instance.indexer.Count() == index)
                    {
                        target           = Closest;
                        DockCore.OnDraw += Draw;
                        updating         = true;
                    }
                }
            }
            debug += Search.Count().ToString();
        }