private void Awake() { currentUIType.type = UIFormType.PopUp; currentUIType.mode = UIFormShowMode.ReverseChange; currentUIType.lucenyType = UIFormLucenyType.Translucence; nameText = UnityHelper.Find(gameObject.transform, "Text").GetComponent <Text>(); ReceiveMsg("Props", hander => { if (nameText) { string[] strArray = hander.Values as string[]; nameText.text = strArray[0]; } }); RigisterBtnOnClick("btnClose", go => CloseUI()); }