void Vector2RotationExamples()
        {
            // Create a length 1 Vector2 pointing 40 degrees away from (1.0, 0.0)
            var vector = UnityHelper.CreateVector2AngleDeg(20f);

            Debug.Log(vector); // => (0.9, 0.3)

            // Rotate the vector 70 degrees
            vector = vector.RotateDeg(70f);
            Debug.Log(vector); // => (0.0, 1.0)

            // Output the current vector rotation
            Debug.Log(vector.GetAngleDeg()); // => 90
        }