Esempio n. 1
0
 private void Update()
 {
     if (async.allowSceneActivation)
     {
         isGameStart = true;
     }
     if (isGameStart)
     {
         ShowUIForms("heroHead");
         UnityHelper.ClearMemory();
         isGameStart = false;
         this.Hiding();
         async.allowSceneActivation = false;
     }
 }