public virtual void OnEventRaised(Object raiser) { if (onEventRaised != null) { onEventRaised.TryInvoke(); } }
public void Interact() { if (AIManager.instance.CalledForNextAI()) { onBellInteract.TryInvoke(); source.Play(); } }
void ConfessionFinishHandler() { onConfessionEnd.TryInvoke(); }
void ConfessionStartHandler() { onConfessionStart.TryInvoke(); }