Esempio n. 1
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 public UnityAction <T> GetAction <T>(object target, string setMethodName)
 {
     System.Reflection.MethodInfo targetinfo = UnityEvent.GetValidMethodInfo(target, setMethodName, new Type[] { typeof(T) });
     if (targetinfo == null)
     {
         Debug.LogError("no method " + setMethodName + "(" + typeof(T).Name + ") in " + target.ToString());
     }
     return(Delegate.CreateDelegate(typeof(UnityAction <T>), target, targetinfo, false) as UnityAction <T>);
 }
Esempio n. 2
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        public void Bind(UnityEvent_string @event)
        {
#if UNITY_EDITOR
            UnityEventTools.AddPersistentListener(@event, GetAction <string>(target, methodName));
#else
            System.Reflection.MethodInfo targetinfo = UnityEvent.GetValidMethodInfo(target, setMethodName, new Type[0]);
            @event.AddListener((str) => targetinfo.Invoke(target, new object[] { str }));
#endif
        }
Esempio n. 3
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        public void Bind <T>(UnityEvent <T> @event)
        {
#if UNITY_EDITOR
            UnityEventTools.AddPersistentListener(@event, GetAction <T>(target, methodName));
#else
            System.Reflection.MethodInfo targetinfo = UnityEvent.GetValidMethodInfo(target, setMethodName, new Type[] { typeof(T) });
            @event.AddListener((val) => targetinfo.Invoke(target, new object[] { val }));
#endif
        }
Esempio n. 4
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    public void AddPersistentListener(ref UnityEvent @event, MonoBehaviour mb, string methodName)
    {
        var targetinfo = UnityEvent.GetValidMethodInfo(mb, methodName, new Type[] { });

        UnityAction action = Delegate.CreateDelegate(typeof(UnityAction), mb, targetinfo, false) as UnityAction;

        UnityEventTools.AddPersistentListener(@event, action);

        EditorUtility.SetDirty(mb.gameObject);
    }
Esempio n. 5
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    void Update()
    {
        if (Input.anyKey)
        {
            //Post a notification, making all observers of that particular Notfication call whatever function they've got subscribed to it with the latter parameter.
            this.PostNotification(Notification.AnyKey, 5);
            //Method 2, inbuilt unity events

            Notification.AnyKeyUnity.Invoke();
            UnityEvent.GetValidMethodInfo(this, "Update", null);
        }
    }
Esempio n. 6
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        void OnValidate()
        {
            if (LocalizeCallBack.HasCallback())
            {
                var methodInfo = UnityEvent.GetValidMethodInfo(LocalizeCallBack.Target, LocalizeCallBack.MethodName, new Type[0]);

                UnityAction methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction), LocalizeCallBack.Target, methodInfo) as UnityAction;
                UnityEditor.Events.UnityEventTools.AddPersistentListener(LocalizeEvent, methodDelegate);

                LocalizeCallBack.Target     = null;
                LocalizeCallBack.MethodName = null;
            }
        }
Esempio n. 7
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        public void AddListener(object target, string setFloatMethodName)
        {
            System.Reflection.MethodInfo targetinfo = UnityEvent.GetValidMethodInfo(target, setFloatMethodName, new Type[] { typeof(float) });
            if (targetinfo == null)
            {
                Debug.LogError("no method " + setFloatMethodName + " in " + target.ToString());
            }
            UnityAction <float> action = Delegate.CreateDelegate(typeof(UnityAction <float>), target, targetinfo, false) as UnityAction <float>;

            if (axisEvent.onAxisChange == null)
            {
                axisEvent.onAxisChange = new AxBind.UnityEventFloat();
            }
            UnityEventTools.AddPersistentListener(axisEvent.onAxisChange, action);
        }
Esempio n. 8
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            public void Bind(UnityEvent @event)
            {
#if UNITY_EDITOR
                if (value == null)
                {
                    System.Reflection.MethodInfo targetinfo = UnityEvent.GetValidMethodInfo(target, setMethodName, new Type[0]);
                    if (targetinfo == null)
                    {
                        Debug.LogError("no method " + setMethodName + "() in " + target.ToString());
                    }
                    UnityAction action = Delegate.CreateDelegate(typeof(UnityAction), target, targetinfo, false) as UnityAction;
                    UnityEventTools.AddVoidPersistentListener(@event, action);
                }
                else if (value is int)
                {
                    UnityEventTools.AddIntPersistentListener(@event, GetAction <int>(target, setMethodName), (int)value);
                }
                else if (value is float)
                {
                    UnityEventTools.AddFloatPersistentListener(@event, GetAction <float>(target, setMethodName), (float)value);
                }
                else if (value is string)
                {
                    UnityEventTools.AddStringPersistentListener(@event, GetAction <string>(target, setMethodName), (string)value);
                }
                else if (value is bool)
                {
                    UnityEventTools.AddBoolPersistentListener(@event, GetAction <bool>(target, setMethodName), (bool)value);
                }
                else if (value is GameObject)
                {
                    Bind <GameObject>(@event);
                }
                else if (value is Transform)
                {
                    Bind <Transform>(@event);
                }
                else
                {
                    Debug.LogError("unable to assign " + value.GetType());
                }
#else
                System.Reflection.MethodInfo targetinfo = UnityEvent.GetValidMethodInfo(target, setMethodName, new Type[0]);
                @event.AddListener(() => targetinfo.Invoke(target, new object[] { value }));
#endif
            }
Esempio n. 9
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    // 代码实现拖拽赋值 绑定Buttong点击事件
    public static bool AddPlayAudioToGameObj(GameObject ins)
    {
        var  btns   = ins.transform.GetComponentsInChildren <Button>(true);
        bool change = false;

        foreach (var btn in btns)
        {
            if (!btn.transform.GetComponent <Image>())
            {
                var pa = btn.gameObject.AddComponent <Image>();
                pa.raycastTarget = true;
                UnityEvent  BigExplosionEvent = new UnityEvent();
                var         targetInfo        = UnityEvent.GetValidMethodInfo(pa, "Play", new Type[0]);// "Play" 为目标组件中需要绑定的共有方法
                UnityAction methodDelegate    = Delegate.CreateDelegate(typeof(UnityAction), pa, targetInfo) as UnityAction;
                UnityEventTools.AddPersistentListener(btn.onClick, methodDelegate);
                change = true;
            }
        }
        return(change);
    }
        protected virtual void Awake()
        {
            if (componentType == null)
            {
                componentType = ReflectionHelper.GetType(targetComponentAssemblyName);
            }

            if (objComponent == null)
            {
                objComponent = targetObject.GetComponent(componentType);
            }

            if (parameterTypes == null)
            {
                parameterTypes = GetParameterTypes();
            }

            if (objMethod == null)
            {
                objMethod = UnityEvent.GetValidMethodInfo(objComponent, targetMethod, parameterTypes);
            }
        }
Esempio n. 11
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        void OnValidate()
        {
            if (LocalizeCallBack.HasCallback())
            {
                try
                {
                    var methodInfo = UnityEvent.GetValidMethodInfo(LocalizeCallBack.Target, LocalizeCallBack.MethodName, new Type[0]);

                    if (methodInfo != null)
                    {
                        UnityAction methodDelegate = System.Delegate.CreateDelegate(typeof(UnityAction), LocalizeCallBack.Target, methodInfo, false) as UnityAction;
                        if (methodDelegate != null)
                        {
                            UnityEditor.Events.UnityEventTools.AddPersistentListener(LocalizeEvent, methodDelegate);
                        }
                    }
                }
                catch (Exception)
                {}

                LocalizeCallBack.Target     = null;
                LocalizeCallBack.MethodName = null;
            }
        }