/// <summary> /// Gets the current fertilizer usage modifier. /// </summary> /// <param name="plant">The target plant.</param> /// <returns>The current fertilizer usage multiplier (mutations etc).</returns> internal static float GetFertilizerUsage(UnityEngine.GameObject plant) { return(plant.GetAttributes().Get(Db.Get().PlantAttributes.FertilizerUsageMod). GetTotalValue()); }