/// <summary>
 /// Gets the current fertilizer usage modifier.
 /// </summary>
 /// <param name="plant">The target plant.</param>
 /// <returns>The current fertilizer usage multiplier (mutations etc).</returns>
 internal static float GetFertilizerUsage(UnityEngine.GameObject plant)
 {
     return(plant.GetAttributes().Get(Db.Get().PlantAttributes.FertilizerUsageMod).
            GetTotalValue());
 }