void Work_Title() { // �۾� ��ǥ�� ���� workMax = 10000; gameObject.SetActive(false); workCount++; // ���� �÷ο� ���� GameData.gameFlow = GameMaster.Flow.Wait; // ���� ������ �ε� // = �� ���еǴ� ��ⵥ���Ͱ��/User/UserData.iocdata ������ ���纻(true)���� ���� ����(false)�ϰ� �о�� UserData.file = new CSVReader("User", "UserData.iocdata", true, false, '='); UserData.SetUp(); workCount += UserData.file.table.Count; // ij���� ���̺� Character.SetUp(); workCount += Character.table.Count; // ������ ���̺� Item.SetUp(); workCount += Item.table.Count; // �̺�Ʈ ���̺� IocEvent.SetUp(); workCount += IocEvent.table.Count; // ��Ű�ڽ� ���̺� LuckyBox.SetUp(); workCount += LuckyBox.table.Count; // ����ũ ���̺� Unique.SetUp(); workCount += Unique.table.Count; }