void Work_Title()
    {
        // �۾� ��ǥ�� ����
        workMax = 10000;

        gameObject.SetActive(false);
        workCount++;

        // ���� �÷ο� ����
        GameData.gameFlow = GameMaster.Flow.Wait;


        // ���� ������ �ε�
        // = �� ���еǴ� ��ⵥ���Ͱ��/User/UserData.iocdata ������ ���纻(true)���� ���� ����(false)�ϰ� �о��
        UserData.file = new CSVReader("User", "UserData.iocdata", true, false, '=');
        UserData.SetUp();
        workCount += UserData.file.table.Count;

        // ij���� ���̺�
        Character.SetUp();
        workCount += Character.table.Count;

        // ������ ���̺�
        Item.SetUp();
        workCount += Item.table.Count;

        // �̺�Ʈ ���̺�
        IocEvent.SetUp();
        workCount += IocEvent.table.Count;

        // ��Ű�ڽ� ���̺�
        LuckyBox.SetUp();
        workCount += LuckyBox.table.Count;

        // ����ũ ���̺�
        Unique.SetUp();
        workCount += Unique.table.Count;
    }