protected override double ExecuteFilter(double x, double y, double z, CallableNode flow, double inputValue)
    {
        var v01 = UMath.Clamp(0, 1, UMath.InverseLerp(inMin, inMax, inputValue));
        var vC  = curve.Evaluate((float)v01);

        return(UMath.Lerp(outMin, outMax, vC));
    }
Esempio n. 2
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 /// <summary>
 /// output[i] = input[i]*scale + offset
 /// </summary>
 /// <param name="array"></param>
 /// <param name="scale"></param>
 /// <param name="offset"></param>
 /// <returns></returns>
 public static int[] ToRGBArray(double[] array, double scale, double offset)
 {
     int[] result = new int[array.Length];
     for (int i = 0; i < array.Length; i++)
     {
         result[i] = (int)UMath.Clamp(array[i] * scale + offset, 0.0, 255.0);
     }
     return(result);
 }
 private void OnEachActionFinish(Exception e, int id)
 {
     if (e != null)
     {
         MessageBox.Show(e.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
         _context.RequestExit();
         this.Close();
         this.Dispose();
     }
     else
     {
         ProgressBar.Value = (int)(UMath.Clamp(m_sequence.progress, 0.0f, 1.0f) * 100);
     }
 }
 protected override double ExecuteFilter(double x, double y, double z, CallableNode flow, double inputValue)
 {
     return(UMath.Clamp(min, max, inputValue));
 }