Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (gameOver)
        {
            if (Input.GetKeyDown(KeyCode.P))
            {
                //spawn the player
                Instantiate(_player, new Vector3(0, -3, 0), Quaternion.identity);

                //set gameover to false
                gameOver = false;

                //hide the main menu
                _UIManager.HideMainMenu();
            }
        }
    }