Esempio n. 1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.collider.tag == "Enemy" && collision.relativeVelocity.magnitude > 4 && parrileable)
     {
         EnemyBehaviour enemy = collision.gameObject.GetComponent <EnemyBehaviour>();
         enemy.RecieveHit();
         Debug.Log("EnemyHitted");
         //EndCooldown
         ui.EndCooldown();
         //player.UpdateHits(1);
     }
 }