private void Update() { winTimer -= Time.deltaTime; if (winTimer < 0) { winTimer = 0.5f; // if (Game.CheckWinConditions()) { // UILayer.Show<WinUI>(); // } // if (Game.CheckLoseConditions()) { // UILayer.Show<LoseUI>(); // } } if (Input.GetKeyUp(KeyCode.Escape) && !UILayer.IsLayerShowed <PauseMenuUI>()) { UILayer.ShowModal <PauseMenuUI>(); } }