Пример #1
0
 private void Update()
 {
     winTimer -= Time.deltaTime;
     if (winTimer < 0)
     {
         winTimer = 0.5f;
         //   if (Game.CheckWinConditions()) {
         //       UILayer.Show<WinUI>();
         //   }
         //   if (Game.CheckLoseConditions()) {
         //       UILayer.Show<LoseUI>();
         //   }
     }
     if (Input.GetKeyUp(KeyCode.Escape) && !UILayer.IsLayerShowed <PauseMenuUI>())
     {
         UILayer.ShowModal <PauseMenuUI>();
     }
 }