public void DrawRenderConsole() { UILayer.EnterUIWindow("Physics Console"); UILayer.UIText($"Box Position\nX: {quad.offset.x:0.00} Y: {quad.offset.y:0.00}"); UILayer.UIText($"Box Velocity\nX: {quad.velocity.x:0.00} Y: {quad.velocity.y:0.00}"); UILayer.UIVector2($"Jump Power", ref IMPULSE_POWER, 1.0f, -250.0f, 250.0f); UILayer.UISeparator(); UILayer.UIText($"Camera Position\nX: {camera2D.position.x:0.00} Y: {camera2D.position.y:0.00}"); UILayer.UIVector2($"Camera Speed", ref CAMERA_SPEED, 0.1f, 0.0f, 5.0f); UILayer.ExitUIWindow(); }
public void DrawDebugConsole() { UILayer.EnterUIWindow("Debug Console"); UILayer.UIText(string.Join("\n", DebugConsole.lines)); UILayer.ExitUIWindow(); }