public void CloseMenuElement(UIElementId element) { for (int i = 0; i < UIElements.Length; i++) { if (UIElements[i].elementId == element) { UIElements[i].gameObject.SetActive(false); } } }
public void OpenMenuElement(int id) { UIElementId element = (UIElementId)id; for (int i = 0; i < UIElements.Length; i++) { if (UIElements[i].elementId == element) { UIElements[i].gameObject.SetActive(true); } else { UIElements[i].gameObject.SetActive(false); } } }