private void Start() { ani.Play("Start"); StartBtn.onClick.AddListener(delegate(){ UIBase.OpenUI(UIBase.UI_ChapterPanel); UIBase.CloseUI(uiobj: gameObject); }); }
private void Start() { returnBtn.onClick.AddListener(delegate() { UIBase.OpenUI(UIBase.UI_StartPanel); UIBase.CloseUI(gameObject); }); }
public void CloseUI(UIBase ui) { if (ui != null) { if (ui.activeSelf) { ui.CloseUI(); } UpdateFullDic(ui); } }
private bool ShutDownUI() { if (topUI == null) { return(false); } else { topUI.CloseUI(); return(true); } }
private void Update() { if (OperateTerm()) { switch (_operateType) { case OperateType.ADD: _myUIBase.AddUI(_nextUI); break; case OperateType.CLOSE: _myUIBase.CloseUI(_nextUI); break; case OperateType.CLOSETO: _myUIBase.CloseToUI(_nextUI); break; } } }
void ExitMap() { transform.parent.gameObject.SetActive(false); UIBase.CloseUI(UIBase.UI_GamePanel); UIBase.OpenUI(UIBase.UI_ChapterPanel); }
void ReturnChapterPanel() { UIBase.CloseUI(gameObject); UIBase.OpenUI(UIBase.UI_ChapterPanel); }
private void CloseUI(UIBase script) { script.CloseUI(); }