Esempio n. 1
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    public IEnumerator showCharacterLargeCo()
    {
        yield return(new WaitForSeconds(.55f));

        TweenUtil.ShowObjectTop(containerCharacterLarge);

        if (containerCharacterLarge != null)
        {
            containerCharacterLarge.ResetRigidBodiesVelocity();

            InputSystem.Instance.currentDraggableUIGameObject =
                containerCustomCharacterLarge.containerRotator;
        }

        characterLargeShowPose();
        characterLargeZoomOut();
    }
Esempio n. 2
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    public IEnumerator showCharacterCo()
    {
        yield return(new WaitForSeconds(.55f));

        TweenUtil.ShowObjectTop(containerCharacter);

        if (containerCharacter != null)
        {
            containerCharacter.ResetRigidBodiesVelocity();
        }

        if (containerCustomCharacterSmall != null)
        {
            containerCustomCharacterSmall.HandleContainerScale(1);
            containerCustomCharacterSmall.HandleContainerRotation(.91);

            InputSystem.Instance.currentDraggableUIGameObject =
                containerCustomCharacterSmall.containerRotator;
        }
    }
Esempio n. 3
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    // ---

    public void ShowPanelDefault()
    {
        TweenUtil.ShowObjectTop(contentPanelDefault);
    }
Esempio n. 4
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 public virtual void AnimateInTop(GameObject go, float time = .5f, float delay = .5f, bool fade = true)
 {
     TweenUtil.ShowObjectTop(go, TweenCoord.local, fade, time, delay);
 }