public IEnumerator LibraryDoorEvent() { // 플레이어 이동상태 잠금 characterMover.moveType = CharacterMover.MoveType.LOCK; characterMover.myAnimator.SetBool("IsWalk", false); // 문 상호작용법 튜토리얼 tutorialPanel.OnCenter(); // 폰트 색 시스템 메시지 색상으로 변경 dialogueManager.textTalker.color = new Color(0.2f, 0.6f, 1); dialogueManager.textSentence.color = new Color(0.2f, 0.6f, 1); dialogueManager.textSentence.alignment = TextAnchor.UpperCenter; DoorDialogue.TriggerDialogue(); yield return(new WaitUntil(() => dialogueManager.canvasObj.activeSelf == false)); tutorialPanel.OffCenter(); dialogueManager.textTalker.color = new Color(1, 1, 1); dialogueManager.textSentence.color = new Color(1, 1, 1); dialogueManager.textSentence.alignment = TextAnchor.UpperLeft; characterMover.moveType = CharacterMover.MoveType.COMMANDMOVE; yield break; }