Esempio n. 1
0
    private void SetIndex(int index)
    {
        ObjectInfo[] objectInfos = ObjectPresets[index].ObjectInfos;

        for (int i = 0; i < objectInfos.Length; i++)
        {
            // Object is UI element.
            TutorialPanel clone = Instantiate(PanePrefab, Vector3.zero, Quaternion.identity, gameObject.transform);
            RectTransform rect  = objectInfos[i].Object.GetComponent <RectTransform>();
            if (rect != null)
            {
                clone.GetComponent <RectTransform>().position = rect.position + objectInfos[i].Offset;
                // Object is regular game object.
            }
            else
            {
                clone.GetComponent <RectTransform>().position = Utility.ConvertToScreenPoint(objectInfos[i].Object.transform.position) + objectInfos[i].Offset;
            }

            clone.TextHeading.text     = objectInfos[i].Heading;
            clone.TextDescription.text = objectInfos[i].Description;

            activeObjects.Add(clone.gameObject);
        }
    }
Esempio n. 2
0
    public void SpawnTutorial()
    {
        if (currentTutorialPanel != null)
        {
            currentTutorialPanel.MakeDisappear();
        }
        if (currentArrow != null)
        {
            currentArrow.MakeDisappear();
        }

        currentTutorialPanel = Instantiate(tutorialPanelPrefab).GetComponent <TutorialPanel>();

        Tutorial current = tutorials[tutorialIndex];

        currentTutorialPanel.Title.text = current.Title;
        currentTutorialPanel.Body.text  = current.Body;
        if (current.Skip != "")
        {
            currentTutorialPanel.Skip.text = current.Skip;
        }

        RectTransform rectTransform = currentTutorialPanel.GetComponent <RectTransform>();

        rectTransform.SetParent(UI.Instance.gameObject.GetComponent <RectTransform>());
        rectTransform.localPosition = tutorialPanelPrefab.transform.localPosition;//Vector3.zero;

        if (current.ArrowPrefab != null)
        {
            currentArrow = Instantiate(current.ArrowPrefab).GetComponent <Arrow>();
            RectTransform arrowRect = currentArrow.GetComponent <RectTransform>();
            arrowRect.SetParent(UI.Instance.gameObject.GetComponent <RectTransform>());
            arrowRect.localPosition = current.ArrowPoint;
        }
        else
        {
            currentArrow = null;
        }

        tutorialActions[tutorialIndex].Invoke();
    }