Esempio n. 1
0
 void MenuSetting()
 {
     cc.transform.parent = cc.cam_menu1_pos.transform;
     ResultUI.GetComponent <Animator>().SetBool("On", false);
     Enhanced.SetActive(false);
     //cc.transform.parent = titleCamerapos.transform;
     Destroy(InstanceStage);
     InstanceObsCon.GetComponent <ObstacleControllSync> ().DestroyAll();
     Destroy(InstanceObsCon);
     foreach (GameObject data in players.Values)
     {
         Destroy(data);
     }
     DataClear();
     //MenuStage.SetActive(true);
     //CameraController.Instance.transform.parent = null;
     //MenuStage.GetComponent<Animator>().SetBool("On", false);
     //TitleCamera.SetActive (true);
     //TitleText.SetActive (true);
     TitleText.GetComponent <TitleEffect>().setActive_script(false);
     //sphereController.SetActive (true);
     //cubesController.SetActive (true);
     //cubesController.GetComponent<cubesController> ().CubeSetting ();
     //Menu.SetActive (true);
 }
Esempio n. 2
0
 void GameSettings()
 {
     GameInstance = (GameObject)Instantiate(GameInstancePrefab);
     //TitleText.SetActive (false);
     //TitleText.GetComponent<TitleEffect>().active = true;
     TitleText.GetComponent <TitleEffect>().setActive_script(true);
     //TitleCamera.SetActive (false);
     //sphereController.SetActive (false);
     //cubesController.GetComponent<cubesController> ().GameStart ();
     //MenuStage.SetActive(false);
     //MenuStage.GetComponent<Animator>().SetBool("On", true);
     //shutter.SetActive(false);
     InstanceStage = (GameObject)Instantiate(StagePrefab, Vector3.zero, Quaternion.identity);
     InstanceStage.transform.parent = GameInstance.transform;
     Enhanced.SetActive(true);
     //Menu.SetActive(false);
 }