public override void Show(UIScene.SceneVoidDelegate afterFinished = null) { UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { this.screenFadePanel.depth = 0; }; if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } base.Show(sceneVoidDelegate); SceneDirector.FF9Wipe_FadeInEx(12); PersistenSingleton <UIManager> .Instance.SetGameCameraEnable(false); this.isTimerDisplay = TimerUI.GetDisplay(); if (FF9StateSystem.Common.FF9.btl_result == 4) { if (battle.btl_bonus.escape_gil) { this.InitialNormal(); } else { this.InitialNone(); } } else if (FF9StateSystem.Common.FF9.btl_result != 7) { if (battle.btl_bonus.Event) { this.InitialEvent(); } else { this.InitialNormal(); } } else { this.InitialNone(); } }