void Start() { scrTimer.Activate(GameInfoInsert.info.round_pause_duration_ms); if (GameInfoInsert.currentRound == (GameInfoInsert.info.number_of_rounds - 1)) { scrTimer.Activate(GameInfoInsert.info.round_pause_duration_ms + GameInfoInsert.info.collecting_results_duration_ms); } if (GameSettings.THEMATIC) { scrSendScore.SendSelection1RoundOfInsert(GameSettings.GAME_MODE_THEMATIC); if (saveRound == (maxRounds - 1)) { } } else { scrSendScore.SendSelection1RoundOfInsert(GameSettings.GAME_MODE_INSERT); } if (saveRound == (maxRounds - 1)) { //soloText.text = "Zaključi"; soloText.text = GameSettings.localizationManager.GetTextForKey("COLLOCATION_MULTIPLAYER_INSERT_SCORE_END_BUTTON"); } }
void Start() { scrTimer.Activate(GameInfoSynonym.info.round_pause_duration_ms); if (GameInfoSynonym.currentRound == (GameInfoSynonym.info.number_of_rounds - 1)) { scrTimer.Activate(GameInfoSynonym.info.round_pause_duration_ms + GameInfoSynonym.info.collecting_results_duration_ms); } if (GameSettings.THEMATIC) { scrSendScore.SendSelection1RoundOfSynonym(GameSettings.GAME_MODE_THEMATIC); if (saveRound == (maxRounds - 1)) { } } else { scrSendScore.SendSelection1RoundOfSynonym(GameSettings.GAME_MODE_SYNONYM); } if (saveRound == (maxRounds - 1)) { soloText.text = "Zaključi"; } }
void TimeUntilNextGameRound() { long timeToNextGame = (long)(GameInfoSynonym.timeLeft); scrTimer.Activate(timeToNextGame); scrTimerHelper.Activate(timeToNextGame); }
void TimeUntilNextGameRound() { long timeToNextGame = (long)GameInfoDrag.timeLeft; scrTimer.Activate(timeToNextGame); scrTimerHelper.Activate(timeToNextGame); }
void TimeUntilNextGameRound() { //long timeToNextGame = GameInfoChoose.info.game_start - GameInfoChoose.info.current_time; long timeToNextGame = (long)(GameInfoChoose.timeLeft); scrTimer.Activate(timeToNextGame); scrTimerHelper.Activate(timeToNextGame); }
private void Start() { if (GameSettings.THEMATIC) { additionalInfoText.text = text; } scrTimer.Activate(GameInfoChoose.timeLeft); }
private void Start() { scrTimer.Activate(GameInfoDrag.timeLeft); saveX = shownWordScoreObj[0].transform.position.x; saveY = shownWordScoreObj[0].transform.position.y; CreateRound(); }
void Start() { long timeToNextGame = GameInfoSynonym.info.game_start - GameInfoSynonym.info.current_time; scrTimer.Activate(timeToNextGame); GameSettings.MyDebug("When is next game really: " + timeToNextGame); GameSettings.MyDebug("When I think it is: " + GameInfoSynonym.info.show_results_duration_ms); prefabPlayerHeight = prefabPlayer.GetComponent <RectTransform>().rect.height; leaderboard.CreateLeaderboard(contentTrans, ScoreboardInfo.info.scoreboard.Length, thisPlayerObj, false, GameInfoSynonym.info.max_round_score * GameInfoSynonym.info.number_of_rounds, null, ScoreboardInfo.info); }
void Start() { wordsPrefabHeight = wordsPrefab.GetComponent <RectTransform>().rect.height; scrTimer.Activate(GameInfoDrag.info.round_pause_duration_ms + GameInfoDrag.timeLeft); if (GameInfoDrag.currentRound == (GameInfoDrag.info.number_of_rounds - 1)) { scrTimer.Activate(GameInfoDrag.info.round_pause_duration_ms + GameInfoDrag.info.collecting_results_duration_ms); } if (GameSettings.THEMATIC) { scrSendScore.SendSelection1RoundOfDrag(GameSettings.GAME_MODE_THEMATIC); } else { scrSendScore.SendSelection1RoundOfDrag(GameSettings.GAME_MODE_DRAG); } sumPointsText.text = "" + GameInfoDrag.score; GameInfoDrag.score = 0; }
void Start() { scrTimer.Activate(GameInfoInsert.timeLeft); inputFieldsScr = new InputPrefab[inputFieldsObj.Length]; for (int i = 0; i < inputFieldsObj.Length; i++) { inputFieldsScr[i] = inputFieldsObj[i].GetComponent <InputPrefab>(); } GetFocusBtn1(); CreateInputFields(); ColorInputfield(0, colorRed); }
private void Start() { scrTimer.Activate(GameInfoChoose.timeLeft); if (GameInfoChoose.info.words[GameInfoChoose.currentRound].position == 1) { scrPrWPre.wordText.text = GameInfoChoose.info.words[GameInfoChoose.currentRound].word + " + "; scrPrWPre.leftImageObj.SetActive(false); } else { scrPrWPre.wordText.text = " + " + GameInfoChoose.info.words[GameInfoChoose.currentRound].word; scrPrWPre.rightImageObj.SetActive(false); } CreateRoundOfRound(); }
void TimeUntilNextGameRound() { scrTimer.Activate(timeToNextGame); }
void Start() { scrTimer.Activate(GameInfoSynonym.info.collecting_results_duration_ms); }
private void Start() { scrTimer.Activate(GameInfoChoose.timeLeft); }