Esempio n. 1
0
        public override void Render()
        {
            PreRender();

            quad.render();

            if ((bool)Modifiers["showNormal"])
            {
                normalArrow.render();
            }

            PostRender();
        }
Esempio n. 2
0
        public override void render(float elapsedTime)
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            bool showNormal = (bool)GuiController.Instance.Modifiers["showNormal"];

            //Actualizar parametros de la caja
            updateQuad(showNormal);

            quad.render();

            if (showNormal)
            {
                normalArrow.render();
            }
        }
Esempio n. 3
0
        public void Play(Single deltaTime)
        {
            _GraphsConfig();
            _LvlHack();
            var level = _Levels[_LevelIndex];

            if (level == null)
            {
                _BlackQuad.render();
                _LoadSign.Render();
                _LoadWord.Render();
                for (int i = 0; i < 6; i++)
                {
                    _LoadingAnimations[i].Update(deltaTime);
                    _LoadingAnimations[i].Render();
                }
                return;
            }
            var input = GuiController.Instance.D3dInput;

            if (level.IsComplete)
            {
                if (input.keyDown(Key.R))
                {
                    level.RollBack();
                }
                else if (input.keyDown(Key.Return))
                {
                    _SetLevel(_NextIndex);
                }
            }
            else
            {
                level.Play(deltaTime);
            }
            level.SetCamera();
            _LightShader.SetValue("lightPosition", TgcParserUtils.vector3ToFloat4Array(level.LightPosition));
            _LightShader.SetValue("lightIntensity", level.LightIntensity);
            _LightShader.SetValue("materialAmbientColor", ColorValue.FromColor(Color.White));
            _LightShader.SetValue("materialDiffuseColor", ColorValue.FromColor(Color.White));
            _LightShader.SetValue("materialSpecularColor", ColorValue.FromColor(Color.White));
            level.Render(IsToonShaderEnabled ? _ToonShader : _LightShader);
            //level.Render(_ToonShader);
            //level.Render(_LightShader);
        }
Esempio n. 4
0
        public override void Render()
        {
            PreRender();

            var showNormal = (bool)Modifiers["showNormal"];

            //Actualizar parametros de la caja
            updateQuad(showNormal);

            quad.render();

            if (showNormal)
            {
                normalArrow.render();
            }

            PostRender();
        }