static int TestRefGameObject(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject));
			TestExport.TestRefGameObject(ref arg0);
			ToLua.Push(L, arg0);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
Esempio n. 2
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 static int TestRefGameObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject <UnityEngine.GameObject>(L, 1);
         TestExport.TestRefGameObject(ref arg0);
         ToLua.PushSealed(L, arg0);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 3
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    private static int TestRefGameObject(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 1);
            GameObject obj = (GameObject)ToLua.CheckUnityObject(L, 1, typeof(GameObject));
            TestExport.TestRefGameObject(ref obj);
            ToLua.Push(L, obj);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }