static int TestRefGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); TestExport.TestRefGameObject(ref arg0); ToLua.Push(L, arg0); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int TestRefGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject <UnityEngine.GameObject>(L, 1); TestExport.TestRefGameObject(ref arg0); ToLua.PushSealed(L, arg0); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static int TestRefGameObject(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 1); GameObject obj = (GameObject)ToLua.CheckUnityObject(L, 1, typeof(GameObject)); TestExport.TestRefGameObject(ref obj); ToLua.Push(L, obj); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }