static int TestNullable(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); TestExport obj = (TestExport)ToLua.CheckObject(L, 1, typeof(TestExport)); System.Nullable <UnityEngine.Vector3> arg0 = ToLua.CheckNullable <UnityEngine.Vector3>(L, 2); System.Nullable <UnityEngine.Vector3> o = obj.TestNullable(arg0); ToLua.PusNullable(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }