protected override void OnPaint(float dt, Vec2 pos) { base.OnPaint(dt, pos); float value = this.m_height.Value; TerrainManipulator.Terrace(pos, value, 1.5f, this.m_brush); }
protected override void OnPaint(float dt, Vec2 pos) { base.OnPaint(dt, pos); float value = this.m_height.Value; TerrainManipulator.Terrace(pos, value, 1.5f, this.m_brush); }