protected override void OnPaint() { base.OnPaint(); TerrainManipulator.Hole(this.m_snappedRect, (this.m_painting == ToolPaintStrict.PaintingMode.Plus) ? this.m_hole.Value : (!this.m_hole.Value)); }
protected override void OnPaint() { base.OnPaint(); TerrainManipulator.Hole(this.m_snappedRect, (this.m_painting == ToolPaintStrict.PaintingMode.Plus) ? this.m_hole.Value : (!this.m_hole.Value)); }