protected override void OnBeginPaint() { base.OnBeginPaint(); TerrainManipulator.Noise_Begin(8, 128f, this.m_roughness.Value, this.m_noiseType.Value); }
protected override void OnBeginPaint() { base.OnBeginPaint(); TerrainManipulator.Noise_Begin(8, 128f, this.m_roughness.Value, this.m_noiseType.Value); }