void Update() { return; this.steerInput = Input.GetAxis("Horizontal"); if (this.steerInput > 0) { this.ackermannAngleLeft = TSMath.Rad2Deg * TSMath.Atan(this.wheelBase / (this.turnRadius + (this.rearTrack / 2))) * this.steerInput; this.ackermannAngleRight = TSMath.Rad2Deg * TSMath.Atan(this.wheelBase / (this.turnRadius - (this.rearTrack / 2))) * this.steerInput; } else if (this.steerInput < 0) { this.ackermannAngleLeft = TSMath.Rad2Deg * TSMath.Atan(this.wheelBase / (this.turnRadius - (this.rearTrack / 2))) * this.steerInput; this.ackermannAngleRight = TSMath.Rad2Deg * TSMath.Atan(this.wheelBase / (this.turnRadius + (this.rearTrack / 2))) * this.steerInput; } else { this.ackermannAngleLeft = 0; this.ackermannAngleRight = 0; } foreach (var item in this.wheels) { switch (item.WheelPosition) { case WheelPosition.FrontLeft: item.steerAngle = this.ackermannAngleLeft; break; case WheelPosition.FrontRigth: item.steerAngle = this.ackermannAngleRight; break; case WheelPosition.RearLeft: break; case WheelPosition.RearRigth: break; default: break; } } }