void OnEnable() { trigger = (TSEventTrigger)target; manager = GameObject.FindObjectOfType <TSMainManager>(); EditorApplication.update += CheckLanes; collider = trigger.GetComponentInChildren <Collider>(); }
void OnEnable() { trigger = (TSEventTrigger)target; trigger.spawnCarOnStartingPoint = true; EditorUtility.SetDirty(trigger); manager = GameObject.FindObjectOfType <TSMainManager>(); collider = trigger.GetComponentInChildren <Collider>(); EditorApplication.update += CheckLanes; }