void OnEnable()
 {
     trigger = (TSEventTrigger)target;
     manager = GameObject.FindObjectOfType <TSMainManager>();
     EditorApplication.update += CheckLanes;
     collider = trigger.GetComponentInChildren <Collider>();
 }
Beispiel #2
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 void OnEnable()
 {
     trigger = (TSEventTrigger)target;
     trigger.spawnCarOnStartingPoint = true;
     EditorUtility.SetDirty(trigger);
     manager  = GameObject.FindObjectOfType <TSMainManager>();
     collider = trigger.GetComponentInChildren <Collider>();
     EditorApplication.update += CheckLanes;
 }