Esempio n. 1
0
    public void Reset()
    {
        GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiJoystickHat.Sprite, 0, 0, new Vector2(-GuiJoystickHat.ScreenWidth, GuiJoystickHat.ScreenBottom)));
        GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiJoystick.Instance.Sprite, 0, 0, new Vector2(-GuiJoystick.Instance.ScreenWidth, GuiJoystick.Instance.ScreenBottom)));

        GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonX.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonX.Instance.ScreenWidth, GuiButtonX.Instance.ScreenBottom)));
        GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonY.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonY.Instance.ScreenWidth, GuiButtonY.Instance.ScreenBottom)));
        GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonRoll.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonRoll.Instance.ScreenWidth, GuiButtonRoll.Instance.ScreenBottom)));
        GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonUse.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonUse.Instance.ScreenWidth, GuiButtonUse.Instance.ScreenBottom)));

        if (GuiButtonSelect.SpriteX != null)
        {
            DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteX);
            DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteO);
            DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteUse);
            DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteRoll);
            DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteJoystick);

            DefaultSpriteUI.HideSprite(GuiButtonInGameMenu.Instance.Sprite);
        }
//        DefaultSpriteUI.HideSprite(GuiButtonShop.Sprite);
    }