public void Show() { DefaultSpriteUI.ShowSprite(SpriteB); if (SpriteC != null) { DefaultSpriteUI.ShowSprite(SpriteC); } if (SpriteL != null) { DefaultSpriteUI.ShowSprite(SpriteL); } //Gui.ShowNumbers(Level, (int)Game.Instance.SwordLevel, 5); if (Game.Instance.SwordLevelMaxed() == false && Money != null) { Gui.ShowNumbers(Money, (int)Game.PriceSword[(int)Game.Instance.SwordLevel], 9999); if (Game.Instance.CouldBuySwordLevel()) { SetColor(Money.Sprites, Color.white); } else { SetColor(Money.Sprites, GuiManager.DisabledColor); } } else { HideMoney(); } }
IEnumerator _Show() { GuiManager.FadeOut(0.2f, 0.7f); AudioListener.volume = 0.3f; yield return(new WaitForSeconds(0.3f)); DefaultSpriteUI.ShowSprite(GuiInGameMenu.SpriteControls); DefaultSpriteUI.ShowSprite(GuiInGameMenu.SpriteResume); DefaultSpriteUI.ShowSprite(GuiInGameMenu.SpriteQuit); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsOk); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsCancel); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsReset); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsBackground); /* * * UnityEngine.Object[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); * UnityEngine.Object[] audioclips = Resources.FindObjectsOfTypeAll(typeof(AudioClip)); * UnityEngine.Object[] animations = Resources.FindObjectsOfTypeAll(typeof(AnimationClip)); * UnityEngine.Object[] meshes = Resources.FindObjectsOfTypeAll(typeof(Mesh)); * * Debug.Log("All " + Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object)).Length); * Debug.Log("Textures " + textures.Length); * Debug.Log("AudioClips " + audioclips.Length); * Debug.Log("Meshes " + meshes.Length); * Debug.Log("Materials " + Resources.FindObjectsOfTypeAll(typeof(Material)).Length); * Debug.Log("Animation " + animations.Length); * Debug.Log("GameObjects " + Resources.FindObjectsOfTypeAll(typeof(GameObject)).Length); * Debug.Log("Components " + Resources.FindObjectsOfTypeAll(typeof(Component)).Length); * * for (int i = 0; i < textures.Length; i++) * { * Texture t = textures[i] as Texture; * Debug.Log("Texture " + t.name + " - " + t.width +"x" + t.height); * } * * for (int i = 0; i < audioclips.Length; i++) * { * AudioClip t = audioclips[i] as AudioClip; * Debug.Log("audio " + t.name + " - " + t.length); * } * * for (int i = 0; i < animations.Length; i++) * { * AnimationClip t = animations[i] as AnimationClip; * Debug.Log("animation " + t.name + " - " + t.length); * } * * for (int i = 0; i < meshes.Length; i++) * { * Mesh t = meshes[i] as Mesh; * Debug.Log("mesh " + t.name); * } */ Time.timeScale = 0; }
public void ShowMessage(E_HudMessageType message) { if (message == E_HudMessageType.E_NONE) { DefaultSpriteUI.HideSprite(Message.MessageSprite); return; } //if (Message.CurrentMessage != message) { if (message == E_HudMessageType.E_DEATH) { DefaultSpriteUI.UpdateSpriteSize(Message.MessageSprite, new Vector2(GuiMessageDeath.Instance.ScreenLeft, GuiMessageDeath.Instance.ScreenBottom), GuiMessageDeath.Instance.ScreenWidth, GuiMessageDeath.Instance.ScreenHeight, GuiMessageDeath.Instance.UvLeft, GuiMessageDeath.Instance.UvTop, GuiMessageDeath.Instance.UvWidth, GuiMessageDeath.Instance.UvHeight); } else if (message == E_HudMessageType.E_DOJO_START) { DefaultSpriteUI.UpdateSpriteSize(Message.MessageSprite, new Vector2(GuiMessageHajime.Instance.ScreenLeft, GuiMessageHajime.Instance.ScreenBottom), GuiMessageHajime.Instance.ScreenWidth, GuiMessageHajime.Instance.ScreenHeight, GuiMessageHajime.Instance.UvLeft, GuiMessageHajime.Instance.UvTop, GuiMessageHajime.Instance.UvWidth, GuiMessageHajime.Instance.UvHeight); } else if (message == E_HudMessageType.E_AREA_CLEAR) { DefaultSpriteUI.UpdateSpriteSize(Message.MessageSprite, new Vector2(GuiMessageRoundDone.Instance.ScreenLeft, GuiMessageRoundDone.Instance.ScreenBottom), GuiMessageRoundDone.Instance.ScreenWidth, GuiMessageRoundDone.Instance.ScreenHeight, GuiMessageRoundDone.Instance.UvLeft, GuiMessageRoundDone.Instance.UvTop, GuiMessageRoundDone.Instance.UvWidth, GuiMessageRoundDone.Instance.UvHeight); } } DefaultSpriteUI.ShowSprite(Message.MessageSprite); }
public void ShowMessage(E_HudMessageType message) { if (message == E_HudMessageType.E_NONE) { //not known the reason, gameobject infrustruct not right will cause here DefaultSpriteUI==null //if(DefaultSpriteUI!=null){ DefaultSpriteUI.HideSprite(Message.MessageSprite); //} return; } //if (Message.CurrentMessage != message) { if (message == E_HudMessageType.E_DEATH) { DefaultSpriteUI.UpdateSpriteSize(Message.MessageSprite, new Vector2(GuiMessageDeath.Instance.ScreenLeft, GuiMessageDeath.Instance.ScreenBottom), GuiMessageDeath.Instance.ScreenWidth, GuiMessageDeath.Instance.ScreenHeight, GuiMessageDeath.Instance.UvLeft, GuiMessageDeath.Instance.UvTop, GuiMessageDeath.Instance.UvWidth, GuiMessageDeath.Instance.UvHeight); } else if (message == E_HudMessageType.E_DOJO_START) { DefaultSpriteUI.UpdateSpriteSize(Message.MessageSprite, new Vector2(GuiMessageHajime.Instance.ScreenLeft, GuiMessageHajime.Instance.ScreenBottom), GuiMessageHajime.Instance.ScreenWidth, GuiMessageHajime.Instance.ScreenHeight, GuiMessageHajime.Instance.UvLeft, GuiMessageHajime.Instance.UvTop, GuiMessageHajime.Instance.UvWidth, GuiMessageHajime.Instance.UvHeight); } else if (message == E_HudMessageType.E_AREA_CLEAR) { DefaultSpriteUI.UpdateSpriteSize(Message.MessageSprite, new Vector2(GuiMessageRoundDone.Instance.ScreenLeft, GuiMessageRoundDone.Instance.ScreenBottom), GuiMessageRoundDone.Instance.ScreenWidth, GuiMessageRoundDone.Instance.ScreenHeight, GuiMessageRoundDone.Instance.UvLeft, GuiMessageRoundDone.Instance.UvTop, GuiMessageRoundDone.Instance.UvWidth, GuiMessageRoundDone.Instance.UvHeight); } } DefaultSpriteUI.ShowSprite(Message.MessageSprite); }
public void Show(bool showBuy, int buttonIndex) { ButtonIndex = buttonIndex; DefaultSpriteUI.ShowSprite(SpriteS); DefaultSpriteUI.ShowSprite(SpriteB); SpriteC.lowerLeftUV = DefaultSpriteUI.PixelCoordToUVCoord(GuiShopComboButtons.CUvLeft[buttonIndex], GuiShopComboButtons.CUvBottom[buttonIndex]); SpriteI.lowerLeftUV = DefaultSpriteUI.PixelCoordToUVCoord(GuiShopBuyInfo.IUvLeft, GuiShopBuyInfo.IUvTop[buttonIndex]); DefaultSpriteUI.ShowSprite(SpriteC); DefaultSpriteUI.ShowSprite(SpriteI); if (showBuy) { DefaultSpriteUI.ShowSprite(SpriteBuy); } }
public void Show() { DefaultSpriteUI.ShowSprite(SpriteB); if (ComboData.SwordLevel > Game.Instance.SwordLevel) { DefaultSpriteUI.ShowSprite(SpriteL); return; } else { DefaultSpriteUI.HideSprite(SpriteL); } DefaultSpriteUI.ShowSprite(SpriteC); for (int i = 0; i < ProgressSprites.Count; i++) { DefaultSpriteUI.ShowSprite(ProgressSprites[i]); } if (Game.Instance.ComboLevelMaxed(ComboIndex) == false && Money != null) { Gui.ShowNumbers(Money, (int)Game.PriceCombo[(int)Game.Instance.ComboLevel[ComboIndex]], 9999); if (Game.Instance.CouldBuyComboLevel(ComboIndex)) { SetColor(Money.Sprites, Color.white); } else { SetColor(Money.Sprites, GuiManager.DisabledColor); } } else { HideMoney(); } UpdateComboProgress(); }
public void Show() { DefaultSpriteUI.ShowSprite(SpriteB); DefaultSpriteUI.ShowSprite(SpriteC); Gui.ShowNumbers(Level, (int)Game.Instance.HealthLevel, 5); if (Game.Instance.HealthLevelMaxed() == false && Money != null) { Gui.ShowNumbers(Money, (int)Game.PriceHealth[(int)Game.Instance.HealthLevel], 9999); if (Game.Instance.CouldBuyHealthLevel()) { SetColor(Money.Sprites, Color.white); } else { SetColor(Money.Sprites, GuiManager.DisabledColor); } } }
public void SwitchToUseMode() { GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonX.Instance.Sprite, 0.1f, 0, new Vector2(Screen.width + GuiButtonX.Instance.ScreenWidth, GuiButtonX.Instance.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonY.Instance.Sprite, 0.1f, 0, new Vector2(Screen.width + GuiButtonY.Instance.ScreenWidth, GuiButtonY.Instance.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonRoll.Instance.Sprite, 0.1f, 0, new Vector2(Screen.width + GuiButtonRoll.Instance.ScreenWidth, GuiButtonRoll.Instance.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonUse.Instance.Sprite, 0.1f, 0.2f, Game.Instance.ButtonOPositon)); DefaultSpriteUI.ShowSprite(GuiButtonInGameMenu.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteX); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteO); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteUse); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteRoll); }
IEnumerator LoadNextLevel() { FadeOut(); yield return(new WaitForSeconds(1)); DefaultSpriteUI.ShowSprite(GuiScoreLoading.Instance.Sprite); Resources.UnloadUnusedAssets(); if (Game.Instance.GameType == E_GameType.ChapterOnly || Game.Instance.GameType == E_GameType.Survival) { Game.Instance.LoadMainMenu(); } else { Game.Instance.LoadNextLevel(Game.Instance.NextLevelToLoad, 0); } }
IEnumerator _Show() { GuiManager.FadeOut(0.2f, 0.7f); yield return(new WaitForSeconds(0.3f)); //Debug.Log("Show shop"); if (Game.Instance.GameType != E_GameType.Survival) { DefaultSpriteUI.ShowSprite(GuiShopBackgroundTop.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundMiddle.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundBottom.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundTopTop.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundTopMiddle.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundTopBottom.Instance.Sprite); } DefaultSpriteUI.ShowSprite(GuiShopBackgroundMiddleTop.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundMiddleMiddle.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundMiddleBottom.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundDownTop.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundDownMiddle.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopBackgroundDownBottom.Instance.Sprite); if (Game.Instance.GameType != E_GameType.Survival) { DefaultSpriteUI.ShowSprite(GuiShopKarmaCaption.Instance.Sprite); } DefaultSpriteUI.ShowSprite(GuiShopComboCaption.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopButtonOk.Instance.Sprite); DefaultSpriteUI.ShowSprite(GuiShopButtonBack.Instance.Sprite); if (Game.Instance.GameType != E_GameType.Survival) { ButtonHealth.Show(); ButtonSword.Show(); } for (int i = 0; i < ButtonCombo.Length; i++) { ButtonCombo[i].Show(); } if (Game.Instance.GameType != E_GameType.Survival) { GuiManager.ShowNumbers(Karma, Game.Instance.Money, 99999); } SaveExperience = Game.Instance.Money; SaveSwordLevel = Game.Instance.SwordLevel; SaveHealthlevel = Game.Instance.HealthLevel; for (int i = 0; i < 6; i++) { SaveComboLevels[i] = Game.Instance.ComboLevel[i]; } Time.timeScale = 0; Game.Instance.GameState = E_GameState.Shop; }
public void Show() { On = true; DefaultSpriteUI.ShowSprite(SpriteHealthBackground); DefaultSpriteUI.ShowSprite(SpriteHealth); DefaultSpriteUI.ShowSprite(SpriteHealthBar); DefaultSpriteUI.HideSprite(SpriteComboMessage); DefaultSpriteUI.HideSprite(SpriteHitsMessage); DefaultSpriteUI.HideSprite(SpriteHitNumbers.Sprites[0]); DefaultSpriteUI.HideSprite(SpriteHitNumbers.Sprites[1]); if (SpriteMoneyNumbers != null) { DefaultSpriteUI.ShowSprite(SpriteMoneyNumbers.Sprites[0]); DefaultSpriteUI.HideSprite(SpriteMoneyNumbers.Sprites[1]); DefaultSpriteUI.HideSprite(SpriteMoneyNumbers.Sprites[2]); DefaultSpriteUI.HideSprite(SpriteMoneyNumbers.Sprites[3]); DefaultSpriteUI.HideSprite(SpriteMoneyNumbers.Sprites[4]); } /*DefaultSpriteUI.ShowSprite(SpriteScoreNumbers.Sprites[0]); * DefaultSpriteUI.HideSprite(SpriteScoreNumbers.Sprites[1]); * DefaultSpriteUI.HideSprite(SpriteScoreNumbers.Sprites[2]); * DefaultSpriteUI.HideSprite(SpriteScoreNumbers.Sprites[3]); * DefaultSpriteUI.HideSprite(SpriteScoreNumbers.Sprites[4]);*/ DefaultSpriteUI.HideSprite(GuiSaving.Instance.Sprite); SetMoney(Game.Instance.Money, Game.Instance.Money); //SetScore(Game.Instance.Score, Game.Instance.Score); }