public void Reset() { GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiJoystickHat.Sprite, 0, 0, new Vector2(-GuiJoystickHat.ScreenWidth, GuiJoystickHat.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiJoystick.Instance.Sprite, 0, 0, new Vector2(-GuiJoystick.Instance.ScreenWidth, GuiJoystick.Instance.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonX.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonX.Instance.ScreenWidth, GuiButtonX.Instance.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonY.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonY.Instance.ScreenWidth, GuiButtonY.Instance.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonRoll.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonRoll.Instance.ScreenWidth, GuiButtonRoll.Instance.ScreenBottom))); GuiManager.StartCoroutine(DefaultSpriteUI.MoveSprite(GuiButtonUse.Instance.Sprite, 0, 0, new Vector2(Screen.width + GuiButtonUse.Instance.ScreenWidth, GuiButtonUse.Instance.ScreenBottom))); if (GuiButtonSelect.SpriteX != null) { DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteX); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteO); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteUse); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteRoll); DefaultSpriteUI.HideSprite(GuiButtonSelect.SpriteJoystick); DefaultSpriteUI.HideSprite(GuiButtonInGameMenu.Instance.Sprite); } // DefaultSpriteUI.HideSprite(GuiButtonShop.Sprite); }