Esempio n. 1
0
    public Biome(Biome biome)
    {
        this._highLODSpawnable           = biome.HighLODSpawnable;
        this._highLODSpawnable           = Spawnable.CopySpawnables(_highLODSpawnable);
        this._mediumLODSpawnable         = biome.MediumLODSpawnable;
        this._mediumLODSpawnable         = Spawnable.CopySpawnables(_mediumLODSpawnable);
        this._lowLODSpawnable            = biome.LowLODSpawnable;
        this._lowLODSpawnable            = Spawnable.CopySpawnables(_lowLODSpawnable);
        this._meshSettings               = biome._meshSettings;
        this._offsetNoiseSettings        = biome._offsetNoiseSettings;
        this._offsetVectorForOffsetNoise = biome._offsetVectorForOffsetNoise;

        this._waterChunk  = biome._waterChunk;
        this._waterHeight = biome._waterHeight;
    }