public Biome(Biome biome) { this._highLODSpawnable = biome.HighLODSpawnable; this._highLODSpawnable = Spawnable.CopySpawnables(_highLODSpawnable); this._mediumLODSpawnable = biome.MediumLODSpawnable; this._mediumLODSpawnable = Spawnable.CopySpawnables(_mediumLODSpawnable); this._lowLODSpawnable = biome.LowLODSpawnable; this._lowLODSpawnable = Spawnable.CopySpawnables(_lowLODSpawnable); this._meshSettings = biome._meshSettings; this._offsetNoiseSettings = biome._offsetNoiseSettings; this._offsetVectorForOffsetNoise = biome._offsetVectorForOffsetNoise; this._waterChunk = biome._waterChunk; this._waterHeight = biome._waterHeight; }