Esempio n. 1
0
    public Spawnable spawn(Vector2 position, Vector2 velocity, Vector2 direction)
    {
        GameObject obj = Instantiate(gameObject, position,
                                     Quaternion.AngleAxis(Vector2.Angle(Vector2.up, direction), -Vector3.forward));
        Spawnable   spwn  = obj.GetComponent <Spawnable>();
        Rigidbody2D rigid = spwn.GetComponent <Rigidbody2D>();

        rigid.velocity = velocity;
        spwn.SetupLiftime();
        return(spwn);
    }