Esempio n. 1
0
    //skill message
    public void SkillMessage(string args)
    {
        if (IsDie())
        {
            return;
        }
// #if UNITY_EDITOR
//         if( EditorApplication.currentScene == "ActionEditor" )
//         {
//             return;
//         }
// #endif
        string[]  msg_args = args.Split(';');
        StateBase state    = this.m_cStateControl.GetCurrentState();

        if (state != null && state.GetStateType() == STATE_TYPE.STATE_SKILL)
        {
            SkillState skillState = (SkillState)state;
            skillState.SetMessage(msg_args);
        }
    }