Esempio n. 1
0
        /// <summary>
        /// A simple function that takes a string and does a ToUpper
        /// </summary>
        /// <param name="input"></param>
        /// <param name="context"></param>
        /// <returns></returns>
        public async Task <SkillResponse> FunctionHandler(SkillRequest input, ILambdaContext context)
        {
            var state = new SkillState(input);

            switch (input.Request)
            {
            case LaunchRequest _:
                var rollCallResponse = ResponseBuilder.Ask("Please press the buttons you want to use for this quiz", null);
                rollCallResponse.AddRollCall(20000, "first", "second");

                return(rollCallResponse);

            case InputHandlerEventRequest inputHandler:
                if (inputHandler.TryRollCallResult(out var mapping, "first", "second"))
                {
                    state.SetSession("player1", mapping["first"]);
                    state.SetSession("player2", mapping["second"]);
                    var question = "Question One. Which is the bigger number, 3 or 5?";

                    var response = ResponseBuilder.Ask($"Okay then, let's begin! {question}", null, state.Session);
                    response.WhenFirstButtonDown(mapping, "buzzedIn", 10000);
                    response.Response.ShouldEndSession = null;
                    return(response);
                }

                if (inputHandler.TryMapEventGadget("buzzedIn", out var player))
                {
                    var buzzedInPlayer = player == state.GetSession <string>("player1") ? "player one" : "player two";
                    state.SetSession("currentAnswer", "five");
                    return(ResponseBuilder.Ask($"Okay then {buzzedInPlayer}, what's your answer?", null, state.Session));
                }

                break;

            case IntentRequest intent:
                switch (intent.Intent.Name)
                {
                case BuiltInIntent.Cancel:
                case BuiltInIntent.Stop:
                    return(ResponseBuilder.Empty());

                case "answer":
                    Speech responseSpeech = await CheckAnswer(intent, state) ?
                                            new Speech(Human.CrowdCheerMedium, new PlainText("Well done, that's correct!")) :
                                            new Speech(Human.CrowdBoo01, new PlainText("Sorry, that's not the right answer"));

                    return(ResponseBuilder.Tell(responseSpeech));
                }

                break;
            }

            return(ResponseBuilder.Tell("Sorry - I'm not sure how to handle that"));
        }