private static void If(SkillState skill) { int jump = skill.PopBack(); int condition = skill.PopBack(); // We jump on the else, not the positive if (condition == 0) { skill.Jump(jump); } }
private static void If(SkillState skill) { int jump = skill.PopBack(); int condition = skill.PopBack(); // We jump on the else, not the positive if (condition == 0) { skill.Jump(jump); } }