Esempio n. 1
0
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int    damageType  = self.GetBuffIntParam(buffConfig, Key_Int_DamageType_SkillConfig);
            double damageValue = self.GetBuffDoubleParam(buffConfig, Key_Double_DamageValue_SkillConfig);

            switch (damageType)
            {
            case 1:
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage((int)damageValue, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
                break;

            case 2:
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage((int)damageValue * tarObj.GetMaxHP() / 10000, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
                break;
            }
            //          Damage damage = BattleModule.CreateDamage((int)damageType, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
            //          BattleModule.DamageTarget(tarObj, self, damage);
        }
Esempio n. 2
0
 public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
 {
     int damageType = self.GetBuffIntParam(buffConfig, Key_Int_DamageType_SkillConfig);
     double damageValue = self.GetBuffDoubleParam(buffConfig, Key_Double_DamageValue_SkillConfig);
     switch (damageType)
     {
         case 1:
             if (damageValue > 0)
             {
                 Damage damage = BattleModule.CreateDamage((int)damageValue, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                 BattleModule.DamageTarget(tarObj, self, damage);
             }
             break;
         case 2:
             if (damageValue > 0)
             {
                 Damage damage = BattleModule.CreateDamage((int)damageValue * tarObj.GetMaxHP() / 10000, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
                 BattleModule.DamageTarget(tarObj, self, damage);
             }
             break;
     }
     // 			Damage damage = BattleModule.CreateDamage((int)damageType, self.GetSrcID(buffInfo), eReason: BattleReason.Buff);
     // 			BattleModule.DamageTarget(tarObj, self, damage);
 }
        public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            int damageValue        = 999999999;
            int damageByMyHP       = self.GetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo);
            int damageTarPerByMyHP = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPerByMyHP_BuffConfig);

            if (self == tarObj)
            {
                if (damageByMyHP <= 0)
                {
                    damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
                    self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
                }
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }

                int summonId = self.GetBuffIntParam(buffConfig, Key_Int_SummonId_BuffConfig);
                if (summonId > 0)
                {
                    var summonTar = BattleModule.Summon(summonId, self, self, null, null);
                }
            }
            else
            {
                if (damageByMyHP <= 0)
                {
                    damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
                    self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
                    if (damageByMyHP < 0)
                    {
                        damageByMyHP = 0;
                    }
                }
                damageValue = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPer_BuffConfig) * tarObj.GetMaxHP() / 10000 + damageByMyHP;
                if (damageValue > 0)
                {
                    Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
                    BattleModule.DamageTarget(tarObj, self, damage);
                }
            }
            self.SetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo, Key_Int_Bombed_Value);
        }
		public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
		{
			int damageValue = 999999999;
			int damageByMyHP = self.GetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo);
			int damageTarPerByMyHP = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPerByMyHP_BuffConfig); 
			if (self == tarObj)
			{
				if (damageByMyHP <= 0)
				{
					damageByMyHP = self.GetHP()* damageTarPerByMyHP /10000;
					self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
				}
				if (damageValue > 0)
				{
					Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc : false);
					BattleModule.DamageTarget(tarObj, self, damage);
				}

				int summonId = self.GetBuffIntParam(buffConfig, Key_Int_SummonId_BuffConfig);
				if(summonId > 0)
				{
					var summonTar = BattleModule.Summon(summonId, self, self, null, null);
				}
			}
			else
			{
				if (damageByMyHP <= 0)
				{
					damageByMyHP = self.GetHP() * damageTarPerByMyHP / 10000;
					self.SetBuffIntParam(buffInfo, Key_Int_DamageByMyHP_BuffInfo, damageByMyHP);
					if(damageByMyHP < 0 )
					{
						damageByMyHP = 0;
					}
				}
				damageValue = self.GetBuffIntParam(buffConfig, Key_Int_DamageTarPer_BuffConfig) * tarObj.GetMaxHP()/10000 + damageByMyHP;
				if (damageValue > 0)
				{
					Damage damage = BattleModule.CreateDamage(damageValue, bNeedCalc: false);
					BattleModule.DamageTarget(tarObj, self, damage);
				}
			}
			self.SetBuffIntParam(buffInfo, Key_Int_Bombed_BuffInfo, Key_Int_Bombed_Value);
		}